Code: Select all
\documentclass[10pt,twoside,a4paper]{article}
\usepackage{graphicx}
\usepackage{wrapfig}
\begin{document}
\begin{wrapfigure}{r}{3cm}
\centering
\includegraphics[width=3cm]{images/EGM.jpg}
\end{wrapfigure}
\subsection*{Electronic Gaming Monthly}
Electronic Gaming Monthly (EGM) is another granddaddy of video game magazines. Starting in 1988, this magazine
provided more in-depth news and analysis than competitor, Gamepro. This contrast led it to become the choice
for older gamers. In general, reviews were done by three or four editors with one paragraph each, while a
more in-depth overview of the game was given near the end. After a few rocky years where EGM eventually stopped
publication, it resumed in 2010.
Electronic Gaming Monthly (EGM) is another granddaddy of video game magazines. Starting in 1988, this magazine
provided more in-depth news and analysis than competitor, Gamepro. This contrast led it to become the choice
for older gamers. In general, reviews were done by three or four editors with one paragraph each, while a
more in-depth overview of the game was given near the end. After a few rocky years where EGM eventually stopped
publication, it resumed in 2010.
\end{document}
Code: Select all
\documentclass[10pt,twoside,a4paper]{article}
\usepackage{graphicx}
\usepackage{wrapfig}
\begin{document}
\begin{wrapfigure}{r}{3cm}
\centering
\includegraphics[width=3cm]{images/EGM.jpg}
\end{wrapfigure}
\subsection*{Electronic Gaming Monthly}
Electronic Gaming Monthly (EGM) is another granddaddy of video game magazines. Starting in 1988, this magazine
provided more in-depth news and analysis than competitor, Gamepro. This contrast led it to become the choice
for older gamers. In general, reviews were done by three or four editors with one paragraph each, while a
more in-depth overview of the game was given near the end. After a few rocky years where EGM eventually stopped
publication, it resumed in 2010.
Electronic Gaming Monthly (EGM) is another granddaddy of video game magazines. Starting in 1988, this magazine
provided more in-depth news and analysis than competitor, Gamepro. This contrast led it to become the choice
for older gamers. In general, reviews were done by three or four editors with one paragraph each, while a
more in-depth overview of the game was given near the end. After a few rocky years where EGM eventually stopped
publication, it resumed in 2010.
\end{document}